There definitely has to be a reason for that $200 price difference between the Series S and the Series X, and this Call of Duty developer seems to know why.
Infinity Ward developer David Mickner (who works on the multiplayer Call of Duty Games) expressed his dismay in the poor choices made for the Xbox Series S. Apparently, it packs only a third of the TFLOPS on its GPU compared to that of the Series X. To add, it also only runs on 3.4 GHz. Yikes.
This setback on the GPU department aroused fear from consumers and developers alike, problematizing how this would definitely setback next-gen games in the near future. With such a weak GPU with no actual forward thinking done to it, developers would actually have to “dumb down” games techinically speaking just to make it compatible for this easily obsolete console. Where’s the fun in that?
It actually offers more obstacles than solutions, as it’s actually too pricey for what it is and it instantly imposes a bottleneck for the gaming industry. So where’s the value in getting yourself a console you probably could’ve bought three years ago, Microsoft?
Would you still grab yourselves one of this boxes? Let us know in the comments section below.