From the May 2012 announcement, several delays, and the backlash, CDPR’s devs seem to be able to see the light of day after all this time. Six-day work weeks, controversial work conditions, and looming development issues aside, everyone in the studio could care less about reviews now – as the company had promised full-on bonuses whatever the reception of the game may come out.
Adam Badowski, studio head and creative director for Cyberpunk 2077, explained how the bonuses are supposed to work:
“We initially had a bonus system that was focused on the game’s ratings and the release date, but after consideration, we believe that measure is simply not fair under the circumstances. We underestimated the lengths and complexity involved to make this a reality, and still you did everything you could to deliver an ambitious, special game.”
Shitstorm aside, the game still got rave reviews, big retails success, and record breaking status. All is well inside CD Projekt Red after all, as they try to set corporate greed aside in hopes to deliver something special and worthwhile. Johnny Silverhand would be proud.
You think the devs got it fair this time? Let us know in the comments’ section below!