Cyberpunk 2077

In the Hardcore mode of Cyberpunk 2077 you no longer have an UI

We have heard a lot of news about Cyberpunk 2077 since the first gameplay footage was shown last year. As we get closer to the official launch date, new details are emerging to prepare players for their exploration of Night City. Like the lifepaths that players choose at the start. We’ve said it before, Cyberpunk 2077 is easily one of the biggest releases of games in 2020. And with the latest details released to the public, the expectation is that this game will only get bigger. Today there is information about the difficulty options that are available and what the hardcore mode will look like.

Say goodbye to the UI in Cyberpunk 2077

CD Projekt Red developer responsible for UI, Alvin Liu, recently spoke with WCCF Tech. About the upcoming release of the video game. In the conversation we see that the developers were fans of Keanu Reeves. Which led to the actor playing a role for the game. Furthermore, Alvin discussed how the player can freely explore not only Night City but also the suburbs of the area. But one element that should hold the attention of gamers who like a real challenge will be the Cyberpunk 2077 hardcore difficulty.

One of those options is said to be a Hardcore mode that would put players in a tough fight with probably stronger opponents. However, another element that will introduce Hardcore mode for players is the lack of a user interface (UI). This probably makes it difficult not only to tell how much health you have … but also how much ammunition is available. Alvin Liu also said that if you would rather enjoy a more narrative adventure, the game will have settings that are more suitable for those who may not be familiar with shooters.

“Yes, or course, or course. The most fun one I think will be the Hardcore setting where we turn off the UI you live as well. And that will be a real challenge for a lot of players. Also, at the same time, if you want to play more casually for the story and maybe you’re not experienced with shooters, which was a real big concern for us. We want to tell a story and maybe you’re a big fan of The Witcher and you’re not comfortable playing a shooter, we have settings available for that. We even have weapons for that. If you recall from last year’s demo, we had a weapon called the smart gun, which helps you aim. The bullets were much slower and usually a bit weaker. But if your aiming isn’t your forte, you can always pick up the smart gun. ”

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