In a desperate attempt not to mimic CD Projekt Red’s disastrous December 10 rollout, as Microsoft devs focus hard on compatibility issues. It’s not like they haven’t faced the fierce public just recently, with their delays happening due mainly to people’s reactions of how bad the initial teasers looked.
Aesthetic issues aside, Microsoft devs are currently facing issues on compatibility, making sure that Halo Infinite works super well on Xbox One, Xbox Series S and Series S, along with the PC. The optimization is important so they don’t piss people off, just like how Cyberpunk did it back in Dec 10 of 2020.
“Here’s something that excites me as an engineering architect,” writes Daniele Giannetti, Game Foundation Architect for the upcoming Halo game. “For Halo Infinite, we rebuilt the engine multi-threading solution to ensure high execution efficiency across all platforms and PCs, instead of running optimally just on Xbox One.
“We used this new system to transition the renderer to a massively parallel multi-threaded framework to support the increased cost of all our new rendering features and achieve high graphics efficiency on PC CPUs of various size as well as Xbox Series X/S and Xbox One X/S hardware. In practice, this means that we are doing our very best to make sure Halo Infinite runs optimally on any device you may choose to play on!”
I guess the delays aren’t that bad after all. What are your thoughts on Microsoft’s attempt to do better? Let us know in the comments section below!