An Xbox Podcast guesting clarifies the functionality of the next-gen console’s FPS Boost feature for old games. Case in point, it was never meant to work with every title, but when it runs, it does it magnificently.
Xbox’s director of program management, Jason Ronald, took to the latest Major Nelson podcast this week to explain the feature:
“Unfortunately, this technique does not work on all titles. In some cases, the way in which the game was originally written… as we’ve done some testing of some of these titles we’ve seen animations run twice as fast, or physics running twice as fast. What’s critically important to us is we always respect the original intent of the creator, so that’s why we’re able to do that at the platform level and then we work with the developer and the publisher and make sure that they still believe that this really aligns with what they originally intended.”
Still, the feature had managed to put out steadier and smoother frame rates for legacy games such as Far Cry 4, New Super Lucky’s Tale, Sniper Elite 4, UFC 4, and Watch Dogs 2. Hopefully, more would come soon.
Which Xbox legacy title are you looking forward to be FPS boosted? Let us know in he comments section below!